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Wesnoth Units database

Master of Air

(image)

These Magi are renowned for their speed and for their ability to create powerful winds. In battle, they conjure deadly storms of unspeakable power.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Mage of air
Advances to:
Cost: 48
HP: 50
Movement: 10
XP: 100
Level: 3
Alignment: neutral
IDI8 enlightened_master_of_air
Abilities: summon, skirmisher
(image)short circuit
impact
12 - 1
melee
(image)sparks
arcane
3 - 10
ranged
magical
(image)thunder
arcane
9 - 3
ranged
magical
(image)eye of the storm
arcane
30 - 1
ranged
magical
Resistances:
blade0%
pierce90%
impact-20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle150%
Cave320%
Coastal Reef150%
Deep Water150%
Flat150%
Forest150%
Frozen150%
Hills150%
Impassable-0%
Mountains150%
Mushroom Grove330%
Sand150%
Shallow Water150%
Swamp150%
Unwalkable150%
Village150%